Bed is for Sleeping (and Facebooking)

Ericsson, a worldwide leader in the telecommunications industry, has released a survey which describes various trends in smartphone usage. The survey was conducted in the US, Europe and Japan.


One interesting tidbit in the report: 35% of Android and iPhone users "interact with non-voice applications on their smartphones before getting out of bed. The most common activity here is checking Facebook." The most common time to use the Smartphone, generally, is the "early evening." However, the most common time for using mobile phones for social networking is "late evening."


The research also indicates what we already know, that apps (not devices themselves) are the key driver of increased smartphone usage.


I found these charts interesting. The first shows Internet usage prior to the Smartphone. The second shows Internet usage after the advent of Smartphones.



Yikes.


This same digital dependence is moving to tablets as fast or faster than it moved to smartphones.


Read the entire report here.

Making Engine Jets with Tribal Leadership

My friend Christian forwarded me this article from Fast Company magazine. It details a very unique jet engine factory at GE, where a familial (or tribal) culture has developed and the results are astounding. This factory is the highest producing, highest quality jet engine factory at GE, and yet no financial bonuses are used and there is one manager for the entire factory (no middle management layer).

The question is how a company can create or foster a culture like this. GE apparently hasn't been able to replicate it themselves.

The article is worth reading.

Have you ever worked in an environment like this?

Gamification

Sounds like a silly word, but "gamification" is garnering buzz. The idea is that an enterprise can smooth difficult change issues like innovation, training, new processes, and so forth, through the use of gaming mechanics. Gaming mechanics include things like leader boards, points, clear goals, and real-time feedback.

In August of 2010, gamification wasn't on the list of Gartner's big changes to the world of work in the next 10 years.

Now, Gartner is talking a lot about it, but on both sides of the issue: Here and here are a few examples.

What do you think? Is there a place for game mechanics in the work place?

Dropbox Security

I've often wondered about the security of Dropbox. This article discusses it. Net-net is that the security seems to be awful. There is a file on your computer which, if someone gets access to, allows them to access you dropbox without authenticating. Malware could be written to grab this file. Or someone could just nick it.

The article recommends the following:

  • Don't use dropbox
  • If you do use dropbox, encrypt all of your files
  • Remove old systems from your list of authorized systems

Libyan Domains

Domains like Bit.ly, Ad.ly and Letter.ly leverage the country of Libya's domain extension (.ly) to create cute names.

These domain names may be at risk.